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My first real experience was when I was 6 years old and my two older brothers Craig and Damien booted up the Playstation. As I heard the musical introduction, I opened me eyes and saw the orange diamond that was the Sony Computer Entertainment Logo. “Wow!” I exclaimed, as I was welcomed to it all. I couldn’t play since I didn’t know how to use the Playstation. Craig would soon give the console to me and I played on and on into my teens. Sonic the Hedgehog’s running, Street Fighter’s bone-crushing punches and kicks, or Team Fortress 2’s gunshots and cooperation; the videogame was my portal to worlds I would never think up on my own. Videogames offer a combination of emotional experiences no single medium can usually achieve. Happiness, sadness, challenge, learning, confusion, and many other emotions are racing through our heads thanks to a young new medium using many older media.
The phenomenon started in 1972 when German-born American inventor Ralph H. Baer made the Brown Box game console, which soon became the Magnavox Odyssey. He wasn’t the main inventor, but he was the man that helped make games into a multi-billion dollar business. Then came crazes of games like Pac-Man with the Pac-Man Fever and then came Super Mario Bros., arguably the greatest game of its time. We were all into these games and we played our hearts out and dumped our quarters out in the arcades. We were all enjoying ourselves and evolution came to us with home consoles and we could play our hearts out without spending too much.
One game I have been playing recently is “Burnout Paradise”, where you race in cars and crash your opponents into walls, pillars, and other cars to remove them from the race. As you do this, you gain speed boosts to “takedown” the other racers and eventually get 1st place. With this kind of rule, anything can really happen with very skilled players. I remember seeing the movie “The Fast and The Furious” before this and thought it was ok with the speed and cars, but Burnout made it more exciting with crashes and slams thrown in. Burnout makes me enhance the reality with cars crashing and racing to the finish in the way Fast and Furious’ speed-centered showcase didn’t.
A second example I’ll throw out would be the game “killer7” where you play as an assassin with 7 other personalities. You’re assigned various missions in a time where there is world peace, but a new bizarre terrorist threat has come up. This was a game that made people think about large and broad topics while being exciting with the gameplay. The story is fictional saying how Japan rigged the U.S. elections to gain control, but it shows aspects of other things such as how a religious cult came to be and how it ended. The biggest topic killer7 gives is how anyone has the capacity for good and evil acts in our world as you see death, destruction and oddities every chapter. Various moral dilemmas in the game give reactions to the story or even your teammates willingness to help. For example, killing a Japanese leader in the game would end up with the U.S. destroying Japan in 2014, but letting him live lets him and the U.N. forces rally against the U.S. Do you choose your own country or do you let blood atone for blood and watch retribution occur? I felt killer7 is the video game’s view of a graphic novel (Watchmen, Sin City, etc.) with it’s blood, swearing, and mystery; not that all graphic novels are like that, but the material seemed to come from one exactly.
So what about the other media? Let’s look at TV for this comparison. When I watch TV, I kind of feel centered on whatever topic they tell us. I feel they usually give one main emotion while videogames give out several. I’d rather choose dramatic, challenging, fun, strategic, and moral teaching role-playing games over mere dramatic soap operas any day. Watching The Young and Restless, I just kind of take whatever the show throws at me such as when a man goes crazy and takes a girl hostage with not many knowing. When I play Final Fantasy, I’m in control of what’s going on and I actually earn the next parts of the story such as when I defeat a hard sub-boss to go through the locked door to the big boss. Plus, in a soap opera, what happens is unchangeable, but playing a game 2 or 3 more times can give much different results. There are the few exceptions in TV I choose to watch and enjoy. Places like Discovery Channel or ESPN are included since it’s real life stuff that I see and learn everyday.
The videogame is still very young and I hope to keep killing zombies, unearthing conspiracies, and stacking blocks until I’m 80 years young. It’s a medium many enjoy and there’s surely a game for everyone out there: girls, oldsters, and otherwise. What I hope is that people don’t look down upon videogames and try one for themselves or get back if they have stopped playing. Nobody needs to be jumping around in a grassy field shooting fireballs at turtles, but it’s fun and I wouldn’t have it any other way.